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Donnerstag, 7. November 2013
Session 4 - Elevator Pitch
quadrillll, 15:14h
2.
a)
S.M.A.T is a first person Stealth game which is based on giving health-treatment to people who were injured from villeins in the neighborhood.
b)
You have a character (avatar) which you can control via touching to the point you want to go to. When you find a victim you fulfil your duty as a paramedic by choosing between the health treatments. The challenge is that the victim has health points which decrease whilst not being cured. If the victim dies - you lose and you cannot move on to the next level.
In a dangerous neighbourhood you are the only hero that brings light into the darkness - hope for the hopeless and cure for the wounded! The citizens are threatened by evil villains and it is your duty to rescue them.
c)
In difference to common games of this kind, you are a superhero and not just a simple paramedic. Concerning gameplay, the emphasize is more on the different treatments than on moving within the world. The learning effect is achieved in a learning-by-doing-way. This means there is not too much information about the right treatment given in the first place, but trying which treatment is effective.
The game is meant to be a support for first-aid courses such as for driving license courses or paramedical education.
a)
S.M.A.T is a first person Stealth game which is based on giving health-treatment to people who were injured from villeins in the neighborhood.
b)
You have a character (avatar) which you can control via touching to the point you want to go to. When you find a victim you fulfil your duty as a paramedic by choosing between the health treatments. The challenge is that the victim has health points which decrease whilst not being cured. If the victim dies - you lose and you cannot move on to the next level.
In a dangerous neighbourhood you are the only hero that brings light into the darkness - hope for the hopeless and cure for the wounded! The citizens are threatened by evil villains and it is your duty to rescue them.
c)
In difference to common games of this kind, you are a superhero and not just a simple paramedic. Concerning gameplay, the emphasize is more on the different treatments than on moving within the world. The learning effect is achieved in a learning-by-doing-way. This means there is not too much information about the right treatment given in the first place, but trying which treatment is effective.
The game is meant to be a support for first-aid courses such as for driving license courses or paramedical education.
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